Silent Hill: You'll want your 2 hours and 7 minutes back
"It's this unwavering fidelity to the source material that is also the film's biggest problem."
"The problem is, Hill gets lost in the foaming desire by Gans to maintain the movement and depth of the game, leaving the action lifeless and dreadfully repetitive."
"It's like a video game - the visual effects and the setting are carefully constructed, but without that core element provided by the player: a reason to care."
Reviews complements of Rotten Tomatoes.
It's all completely true. As someone who is a huge fan of the Silent Hill games the movie left me bored and uninspired. I wouldn't even want to hazard a guess at what someone who had no knowledge of the games would have felt like after 2 hours of it constanty referencing it's source material.
While as a player it's petrifying and macabre to explore Silent Hill alone in the mist, the same can't be said for watching an actress run down endless empty corridors searching for her daughter. It just doesn't generate the same emotional investment.
The mistake the film makes is to remain too true to it's source material. Historically games adapt poorly to cinema, and Silent Hill in particular fails as a stand-alone film. Don't get me wrong, it does have it's share of creepy moments and as a previous player of the series it was great to see some of the classic characters brought to life. Unfortunately these moments where few and far between and barely connected by plotline. So hardcore followers of the series might like to watch it just to say they have, but for the rest of cinema going population this particular flick has absolutely nothing to offer.
2/10 in my book.


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